![]() ![]() ![]() + Improved control points from images dialog + Updated internal libraries for GUI and Rendering engine + Automatically scaled text in Dem Viewer + Advanced import dialog with batch action and custom projected systems conversion + Reworked rendering space transform tool + It is now possible to add texture weights during texturing + Speed improvements on SfM, MvS, and meshing phases + New Control points from images editor on the new project wizard + New constraints error report after alignment with constraints + It is now possible to use distance constraints on bundle adjustment ![]() + It is now possible to input different accuracies and coordinate systems for constraints in bundle adjustment + Reworked alignment with constraints dialog + Improved Samantha’s geometric reconstruction + New automatic register images to scans tool the action you described, to pick the distance in 3D, is by nature not accurate and won't allow you to measure the accuracy of the rescaling operation (as you will do it only on two points, and thus, you won't be able to compare it to other control distances and calculate the residuals) and is generally used where accuracy is not a big problem (e.g.+ Removed 500 photos limit from 3DF Zephyr Lite by using a total station) then you can also use that information to drive the reconstruction in the SfM stage, which will act and potentially change/aid the camera calibration If you have the 3D coordinate of your control points (e.g. Note that scaling using control distances is a rigid scaling, so you will not change any camera position at all. Tutorial on control points and distances is available here : This is the preferred way and the most accurate way using control distances, available in zephyr Pro and Aerial only. Then, add them as control distances, and use the scale world using control distances function. the height of a door) and pick those points in 2D from the images to create the control points in zephyr. the first one is to place control points in your scene (which can be with markers you measured, or any other known distance in the scene, e.g. What you described is rescaling via control distances. ![]()
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